Games
Speedwave
A 3D physics racing game with local multiplayer capability.
Engine: Unity
Language: C#
What I learned:
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Multiplayer connection
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Controller support
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Agile iteration
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Working on a development team

Sonic Bloom
A 2D Roguelike where you must navigate a procedurally generated maze while fighting enemies and reversing time.
Engine: Unity
Language: C#
What I learned:
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Procedural generation
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Visual effects
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Command pattern
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Particles
Learn more on the Independent Project page.


Run It Back
A 2D puzzle platformer where you have to work with clones of your past self to reach the exit.
Engine: Unity
Language: C#
What I learned:
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Command pattern
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Puzzle design
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Music integration
Piñata Demo
Run over the piñata to hit it. Part of a larger project.
Engine: Unity
Language: C#
What I learned:
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Camera shake
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Particle effects


Stellar Scalar
A 2D bullet hell where the player can scale their character up to increase their health regen.
Engine: Godot
Language: GDScript
​What I learned:
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Dynamic difficulty
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Timed events